using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;

namespace Server.Guilds
{
	public delegate void SearchSelectionCallback( GuildDisplayType display );

	public class GuildAdvancedSearchGump : BaseGuildGump
	{
		private GuildDisplayType m_Display;
		private SearchSelectionCallback m_Callback;

		public GuildAdvancedSearchGump( PlayerMobile pm, Guild g, GuildDisplayType display, SearchSelectionCallback callback ) : base( pm, g )
		{
			m_Callback = callback;
			m_Display = display;
			PopulateGump();
		}

		public override void PopulateGump()
		{
			base.PopulateGump();

			AddHtmlLocalized( 431, 43, 110, 26, 1062978, 0xF, false, false ); // Diplomacy

			AddHtmlLocalized( 65, 80, 480, 26, 1063124, 0xF, true, false ); // <i>Advanced Search Options</i>

			AddHtmlLocalized( 65, 110, 480, 26, 1063136 + (int)m_Display, 0xF, false, false ); // Showing All Guilds/w/Relation/Waiting Relation

			AddGroup( 1 );
			AddRadio( 75, 140, 0xD2, 0xD3, false, 2 );
			AddHtmlLocalized( 105, 140, 200, 26, 1063006, 0x0, false, false ); // Show Guilds with Relationship
			AddRadio( 75, 170, 0xD2, 0xD3, false, 1 );
			AddHtmlLocalized( 105, 170, 200, 26, 1063005, 0x0, false, false ); // Show Guilds Awaiting Action
			AddRadio( 75, 200, 0xD2, 0xD3, false, 0 );
			AddHtmlLocalized( 105, 200, 200, 26, 1063007, 0x0, false, false ); // Show All Guilds

			AddBackground( 450, 370, 100, 26, 0x2486 );
			AddButton( 455, 375, 0x845, 0x846, 5, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 480, 373, 60, 26, 1006044, 0x0, false, false ); // OK
			AddBackground( 340, 370, 100, 26, 0x2486 );
			AddButton( 345, 375, 0x845, 0x846, 0, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 370, 373, 60, 26, 1006045, 0x0, false, false ); // Cancel
		}


		public override void OnResponse( NetState sender, RelayInfo info )
		{
			base.OnResponse( sender, info );

			PlayerMobile pm = sender.Mobile as PlayerMobile;

			if( pm == null || !IsMember( pm, guild ) )
				return;

			GuildDisplayType display = m_Display;

			if( info.ButtonID == 5 )
			{
				for( int i = 0; i < 3; i++ )
				{
					if( info.IsSwitched( i ) )
					{
						display = (GuildDisplayType)i;
						m_Callback( display );
						break;
					}
				}
			}
		}
	}
}